Нет, спасибо (No Thanks): Allods Offline

That didn’t take long
I think I can safely say that my Allods Online experiment is done, and it seems like I was just getting started with the game. I stated previously that I thought Allods had alot of good things going for it, especially that it launched at a good time. However I knew the devil was in the details, particularly with the item shop. As it turns out, gPotato and Astrum Nival are as lost as a fart in the wind when it comes to bringing a game to the American market and will… Read >>

Because We Demand It: 10 Things Our Online Games Should Have

1.  PVP and PVE balance

Dismiss one play style or the other at your own peril.  There is a reason that games like Call of Duty have single player campaigns, and World of Warcraft has battlegrounds.  Both styles of game play provide a good mix of experiences for the player, and draw a wider range of gamers to a given title.  Having both in an online game seems just about mandatory for today’s games.

Many games pit the player versus the environment.  Via developer scripted battles and non player characters,  these games give their audience a great experience

Success: A Blizzard Entertainment Timeline

Why is World of Warcraft so successful?

Raptr, a social media networking tool for gamers has clocked 4,070,029 play hours in their database at  an average of 35,000 players daily. These numbers are staggering when viewed in the realization that 35 thousand players (just in Raptr alone) have clocked 4 million hours of game time.

Now if we could see Blizzard’s database numbers for all 5 years the game has been out, multiply that by all the average 14.99 monthly subscription numbers and then the ‘additional’ services they offer at a highly over priced… Read >>

World of Warcraft: But It Doesn’t Have…Nevermind.

I’ve written many times about how I’ve been simply amazed by World of Warcraft. The game’s almost unbelievable subscriber base, the way it has expanded and popularized MMO gaming, and especially the way it continues to be a relevant game 5 years later are all topics that blow me away any time I think about them. World of Warcraft is the Shaquille O’Neal of gaming; an unbelievable specimen that dominated its competition and still demands your attention even in it’s old age. Yet it is far from perfect; for years new games have been able to release… Read >>

GRATS! : I Sense A Great Disturbance In The Force.

I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened. Could it be because I have returned to creating web comics and blogs? Quite possibly.

First, let me make some introductions. I’m Greg Moran, a.k.a. Rackham, the newest addition to the I’m Talkin Games family. To quote Troy McClure, you may remember me from such former blogs as the Warhammer Online web-comic, Tome of Knowledge. During that time I wrote commentaries on the status of WAR… Read >>

Cataclysm: Barrier of Entry Increases

Blizzard hasn’t announced yet what it’s going to cost to get Cataclysm.  So this article might be a little premature.  Let’s just chalk it up to expecting the worst in human nature.  I’m good at that, and I’m rarely disappointed as a result.  I was chatting with Ethic from Kill Ten Rats via Twitter this morning and he mentioned something that got me thinking and is the genesis of this post.

When Cataclysm ships many of us who are currently playing WoW will happily plop down our fifty or so bucks… Read >>

Cataclysm to Destroy More Than Old Azeroth

Blizzard is going to blow away more than Old Azeroth when they release Cataclysm. What we used to call “spoiler” sites will have to deal with the change in data and completely restart their data collection efforts. Is this an opportunity or a pain for them?

This morning while going through my daily morning activities I started to think about WoW herb and metal farming to support tradeskilling.  For those of you who don’t know me;  I usually get into the crafting or trades at least a little bit, sometimes deeply.  To support these tradeskills, many… Read >>