Browsing all 30 posts in Analysis.

6

That Dreadful MMO Feeling: BioWare Facing An Up Hill Battle with Star Wars: The Old Republic

With gaming conference season kicking off again, BioWare is all over the gaming blogs due to GDC interviews about it’s upcoming Star Wars: The Old Republic. I’m sure PAX will bring more info about the game, as will every other conference on the tour, so we’ll eventually see more details about the game come to [...]

1

Mac Attack: Welcome Apple, Your Time In Gaming Obscurity Is Over

Welcome Apple, your stay in gaming obscurity is now over. Mac gamers will have more gaming options this year than they’ve ever had, and these opportunities can do nothing but spur more sales of Macintosh computers. Personally, the fact that people didn’t make many games for the Mac was the biggest reason why I never [...]

3

Place Your Bets: Valve Bringing Steam To The Macintosh

Many of us have noticed that Steam recently released a new beta client, complete with all kinds of cool new UI improvements and other assorted bells and whistles. In reading the beta release notes recently I noticed something interesting. One of the line items in those notes was that Valve has replaced the in game [...]

0

Battle.net: New Bnet Integration Shown In StarCraft II UI, World of Warcraft Implications Pondered (Video)

I’ve never been a big fan of RTS games, primarily because I don’t multi-task well and managing all those units and construction and such is usually a bit too much for me. Throw in competitive play and I’m bound to have one sad losing experience after another. I guess that explains why my first foray [...]

2

Success: A Blizzard Entertainment Timeline

Why is World of Warcraft so successful? Raptr, a social media networking tool for gamers has clocked 4,070,029 play hours in their database at  an average of 35,000 players daily. These numbers are staggering when viewed in the realization that 35 thousand players (just in Raptr alone) have clocked 4 million hours of game time. [...]