<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Im Talkin Games &#187; Misc</title>
	<atom:link href="http://imtalkingames.com/category/misc/feed/" rel="self" type="application/rss+xml" />
	<link>http://imtalkingames.com</link>
	<description>A blog about games, the gamers that play them, and the companies that make them.</description>
	<lastBuildDate>Sun, 25 Jul 2010 16:58:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<atom:link rel='hub' href='http://imtalkingames.com/?pushpress=hub'/>
		<item>
		<title>Age of Conan: Macros and Scripting</title>
		<link>http://imtalkingames.com/2010/06/13/age-of-conan-macros-and-scripting/</link>
		<comments>http://imtalkingames.com/2010/06/13/age-of-conan-macros-and-scripting/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 13:57:11 +0000</pubDate>
		<dc:creator>br3ntbr0</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[FunCom]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=1903</guid>
		<description><![CDATA[* This is a re-post from my old blog, A Wall of Text on MMO gaming.  It was one of the more popular articles and I&#8217;m reposting it here by request since the old one is no longer available.  It is an older article and some of the content may be no longer relevant.  It [...]]]></description>
			<content:encoded><![CDATA[<p>* This is a re-post from my old blog, A Wall of Text on MMO gaming.  It was one of the more popular articles and I&#8217;m reposting it here by request since the old one is no longer available.  It is an older article and some of the content may be no longer relevant.  It used to be a 2 part article but has been combined into one long post here.*</p>
<p><strong>Part 1</strong></p>
<p>I found no mention of macros or scripting in my initial scan of the AoC retail manual. I did not find much in the forums or elsewhere on the web (it may exist but I just haven&#8217;t found it) so when I began playing with the chat commands today I began to discover some cool stuff.</p>
<p>First I tried the /script command out of curiosity:</p>
<p>Typing &#8220;/script&#8221; yielded a chat message that says in red, &#8220;Error: too few arguments&#8221;.</p>
<p>Ok, well at least I know it does something. To sidetrack for a second, I was talking with a guild mate about how to find a list of emotes, he tells me to do this:</p>
<p>/emote &lt;space&gt; &lt;tab&gt;</p>
<p>Blam! I got a huge list of emotes to pick from in this huge pop up menu:</p>
<p><a href="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDMNIT2KuSI/AAAAAAAAADc/Txjie64ZQi0/s1600-h/emotes.jpg"><img id="BLOGGER_PHOTO_ID_5202516430960638242" style="cursor: hand;" src="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDMNIT2KuSI/AAAAAAAAADc/Txjie64ZQi0/s200/emotes.jpg" border="0" alt="click for larger image" align="left" /></a><br />
I immediately began to wonder if this whole thing would bring up menus for other things. Well, if you do this:</p>
<p>/script &lt;space&gt;&lt;tab&gt;</p>
<p><a href="http://bp2.blogger.com/_6Ds2Jy67Gqw/SDMPSz2KuTI/AAAAAAAAADk/2gjU4yOLbwY/s1600-h/scripts.jpg"><img id="BLOGGER_PHOTO_ID_5202518810372520242" style="cursor: hand; float: right; margin: 0px 0px 10px 10px;" src="http://bp2.blogger.com/_6Ds2Jy67Gqw/SDMPSz2KuTI/AAAAAAAAADk/2gjU4yOLbwY/s200/scripts.jpg" border="0" alt="click for larger image" /></a>You will get a list of all the text files in your scripts folder. I don&#8217;t know if everyone has this, but mine had a file in it called ACT.txt and it looked like it was a damage meter kind of script. I&#8217;ll elaborate more on that when I figure out if it was standard or if it got there when I installed <a href="http://guildmojo.org/moot/comments.php?DiscussionID=7&amp;page=1" target="_blank">AoCombatToals</a>. Anyway, the next thing I did was to go into the scripts folder and make a text file called SlitThroat.txt and added an emote and say command to it on separate lines. Then, I typed /script and there it was, a list of files in the scripts folder with my new one there waiting to be clicked on. Click on the image to view the contents of the text file and the path to the scripts folder.</p>
<p>So there it is, you can make your own script files and put them in the scripts folder in the root of your AoC install. These files can contain chat commands and HTML, so you can have colored text. For example, I edited my SlitThroat.txt file from this&#8230;</p>
<p>/emote slitthroat<br />
/say You are a dead man.</p>
<p>&#8230;to this:</p>
<p>/emote slitthroat<br />
/say You are a &lt;font color=&#8221;#ff0000&#8243;&gt;dead&lt;/font&gt; man.</p>
<p>And the result is what you get below when the script runs by typing /script SlitThroat.txt or by double clicking it in the macro window.<br />
<a href="http://bp1.blogger.com/_6Ds2Jy67Gqw/SDMVfj2KuVI/AAAAAAAAAD0/sH8zJ3_InCM/s1600-h/deadred.jpg"><img id="BLOGGER_PHOTO_ID_5202525626485619026" style="cursor: hand; float: left; margin: 0px 10px 10px 0px;" src="http://bp1.blogger.com/_6Ds2Jy67Gqw/SDMVfj2KuVI/AAAAAAAAAD0/sH8zJ3_InCM/s320/deadred.jpg" border="0" alt="" /></a>Ok so now on to macros, cause you can tie all this together and call a script from a macro.</p>
<p>So, tried the /macro command to see what would happen:</p>
<p>Typing &#8220;/macro&#8221; yielded a chat message that says in red, &#8220;Usage: /macro &lt;name&gt; &lt;command&gt;</p>
<p>Hrm. Ok, my next thought was to try and find out if there is a macro UI window. /macro open, /macro help, /macro OMGWTF all don&#8217;t do anything. So I tried to follow the usage with what I did know was a command, /emote. So I typed, /macro emote foo. Blam! I got a macro window to pop up. As of this post, the only way I know to open that window is to repeat the command. It doesn&#8217;t make a new macro every time, so it appears to be a good enough hack to open the window.</p>
<p>The window opened up with a macro called emote and the content window had &#8220;foo&#8221; in it. No use for that, except its the only way I know to get the damn macro GUI to open. So I take it one step further and create a slitthroat macro and type /script SlitThroat.txt in the content pane. The idea is to have a macro that will execute my SlitThroat.txt file in the scripts folder. Check the image below for the view of the macro window with the slitthroat macro and content:</p>
<p><a href="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDMWJT2KuWI/AAAAAAAAAD8/vW-czal68fE/s1600-h/macroscript.jpg"><img id="BLOGGER_PHOTO_ID_5202526343745157474" style="cursor: hand;" src="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDMWJT2KuWI/AAAAAAAAAD8/vW-czal68fE/s320/macroscript.jpg" border="0" alt="click for larger image" align="right" /></a><br />
So there you have it. That&#8217;s about what I know right now and should be enough for Part 1. I&#8217;ll continue with this series as soon as I soon as I figure out how to do anything beyond these basic scripts and macros. Please feel free to comment if you have any experience with this stuff too.</p>
<p>I&#8217;d love to know what commands are available to evoke from these scripts, a list would just be great. I&#8217;d also like to know the correct way to open the damn GUI for macros instead of my hack. It would also be fantastic to know how to create a hotbar button to evoke these macros, or how to keybind them. Right now I&#8217;m only able to trigger them by double clicking them from the macro window.</p>
<p>Well, happy macroing and scripting. Hope this helps!</p>
<p><strong>Part 2</strong></p>
<p><span style="font-weight: normal; font-size: 13px;">In part 2 I&#8217;d like to share with the AoC community the things I have discovered over the last few days in relation to scripting, macros and such. Much of this builds on part 1 of this series, so if you haven&#8217;t read that part yet now might be a good time to catch up, then come back here and read the rest. Back already? Ok, lets see where we are&#8230;</span><br />
<strong>Navigating the commands</strong><br />
<a href="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDdbUbTub9I/AAAAAAAAAEc/hn9srJraMws/s1600-h/commands.jpg"><img id="BLOGGER_PHOTO_ID_5203728300935901138" style="cursor: hand; float: right; margin: 0px 0px 10px 10px;" src="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDdbUbTub9I/AAAAAAAAAEc/hn9srJraMws/s200/commands.jpg" border="0" alt="" /></a>In part 1 I left off with saying that I&#8217;d love to know what the full list of available commands are, so that I&#8217;d know what I could experiement with in my scripts and macros. Good news, I did find that out. Bad news, not all of them work right now. But I guess that can be expected with a new game, perhaps all the commands have not been released yet. Hopefully it will open up a bit and more can be done. I discovered this list when playing around with the whole &lt;tab&gt; mechanism to explore possible menus in the game. I found that just typing a forward slash and tabbing, a menu of the core commands became available.</p>
<p><a href="http://aoc.wikia.com/wiki/List_of_in_game_commands">Click here</a> for the complete list of commands. Unfortunately I have not tested them all. I can tell you that things like /delay and /showfile are either disabled or just don&#8217;t work right now. I&#8217;ll try to update my commands list with explanation and usage info as I have time and remember to do so.</p>
<p>Another thing I picked up relative to script commands is that they can be in a few different formats. In your scripts folder, you can have scripts saved with .txt, html or without an extension at all. Calling scripts with out an extension is convienient in game, but not so much so when working with the script file. The difference is that when you call have a sample file named test.txt vs. a file named just test with no extension, all you have to do is type /test to call the script in game instead of /test.txt. Working with extensionless files is trickier for novice users, since windows may not know what program to open the file with and will require some extra steps.</p>
<p><strong>Like Anarchy Online?</strong><br />
A really big breakthrough came when the AoC UI community members began to give feedback on my first post. One of the forum members posted a link to the old Anarchy Online scripting information. As soon as I saw it, it made complete sense to me that much of it may be relative since Funcom has developed both games. With that said, the following link was used as a starting point to test some of the scripting and macroing capabilties in game:</p>
<p><a href="http://anarchyonline.wikia.com/wiki/Scripts">http://anarchyonline.wikia.com/wiki/Scripts</a></p>
<p>This AO Wikia site shed some light on things, letting me know what I thought was probably the case in that attacks and combat movements cannot be scripted. This is good, as it should ease some fears of the anti-mod community who feel that mods make the game too easy. Some good info I got right away was that there are variables that can be put into macros/scripts much like other games allow:</p>
<ul>
<li>%0 &#8211; Replaces with the name of the script you are running.</li>
<li>%1&#8230;%9 &#8211; Replaces with parameters you gave to your script.</li>
<li>%f &#8211; Replaces with the target you currently fight.</li>
<li>%m &#8211; Replaces with your own name.</li>
<li>%t &#8211; Replaces with your current primary target.</li>
</ul>
<p><a href="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDeHsbTub-I/AAAAAAAAAEk/YWI7uuG3pDU/s1600-h/deadredtarget.jpg"><img id="BLOGGER_PHOTO_ID_5203777091764383714" style="cursor: hand; float: left; margin: 0px 10px 10px 0px;" src="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDeHsbTub-I/AAAAAAAAAEk/YWI7uuG3pDU/s200/deadredtarget.jpg" border="0" alt="" /></a>I was immediately able to take a macro I made in Part 1, and extend it to use this macro. I took my SlitThroat.txt script and changed it from this:</p>
<p>/emote slitthroat<br />
/say You are a &lt;font color=&#8221;#ff0000&#8243;&gt;dead&lt;/font&gt; man.</p>
<p>to this:</p>
<p>/emote slitthroat<br />
/say You are a &lt;font color=&#8221;#ff0000&#8243;&gt;dead&lt;/font&gt; man, %t.</p>
<p>The end result puts my target&#8217;s name into the macro for extra effect. Not a big deal, just adds a bit more flavor to this particular macro.</p>
<p><strong>Making Info Panels</strong><br />
<a href="http://bp1.blogger.com/_6Ds2Jy67Gqw/SDeJtrTub_I/AAAAAAAAAEs/V-sAFD-IMVM/s1600-h/forumsInfo.jpg"><img id="BLOGGER_PHOTO_ID_5203779312262475762" style="cursor: hand; float: right; margin: 0px 0px 10px 10px;" src="http://bp1.blogger.com/_6Ds2Jy67Gqw/SDeJtrTub_I/AAAAAAAAAEs/V-sAFD-IMVM/s200/forumsInfo.jpg" border="0" alt="" /></a>The other significant thing I discovered was the use of the info panel. With scripting, you can invoke a window panel in game that can display text, HTML and other commands. This is done by using the HTML anchor tab, and substituting text:// where the http:// would normally go. For example, I placed the following code into a script file:</p>
<p>&lt;a href=&#8221;text://Visit the Age of Conan forums at http:// forums-us.ageofconan.com.&#8221;&gt;Aoc Forums Info&lt;/a&gt;</p>
<p>Calling that script sends a link to the chat window called &#8220;Aoc Forums Info&#8221; that can be sent to any chat channel. When people click on that link they will see an Info window open up with your content contained it it. Click the image to the right for a larger image so you can see an example of this.</p>
<p><a href="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDeLPbTucAI/AAAAAAAAAE0/o0pmJK9sT_o/s1600-h/guildInfo.jpg"><img id="BLOGGER_PHOTO_ID_5203780991594688514" style="cursor: hand; float: left; margin: 0px 10px 10px 0px;" src="http://bp0.blogger.com/_6Ds2Jy67Gqw/SDeLPbTucAI/AAAAAAAAAE0/o0pmJK9sT_o/s200/guildInfo.jpg" border="0" alt="" /></a>Now take this a step further and you can make something useful, like an info window that displays your guild information. There should be an image to the left that you can see an example of this. The script I made gives people a link called &#8220;Guild Info&#8221; to click on, and they can see our guild web site, guild ventrilo server, officers, and other info. Click the image to the right for a larger image so you can see an example of this.</p>
<p><strong>Bringing it all together</strong><br />
<a href="http://bp3.blogger.com/_6Ds2Jy67Gqw/SDeLeLTucBI/AAAAAAAAAE8/z8jUkek5odA/s1600-h/aaa.jpg"><img id="BLOGGER_PHOTO_ID_5203781244997758994" style="cursor: hand; float: right; margin: 0px 0px 10px 10px;" src="http://bp3.blogger.com/_6Ds2Jy67Gqw/SDeLeLTucBI/AAAAAAAAAE8/z8jUkek5odA/s200/aaa.jpg" border="0" alt="" /></a>Where this starts to get really powerful is the use of the chatcmd:// protocol. This allows you to create a link in chat that will open an info panel when clicked. But this time, the info panel can contain links that will invoke other chat commands. As an example, I took the AO assist macro and tweaked it to work in AoC. I created an auto assist macro maker script. When used it will help to automate making an /assist macro when you are playing in groups or raiding. You can also click the image for an example of what my Auto Assist Maker Macro looks like.</p>
<p>Well, I haven&#8217;t made the big scripting breakthroughs I&#8217;d hoped for in Age of Conan. Time will tell if I can come up with something really cool or useful, chances are that the community will be cranking out really cool stuff soon enough. Below are the links to the few scripts I&#8217;ve made if you want to play with them yourself. You should just be able to dump them in your /scripts folder and be ready to go.</p>
<p>Happy hunting.</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/br3ntbr0/">br3ntbr0</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2010/06/13/age-of-conan-macros-and-scripting/#comments">One comment</a> on 06/13/2010.
<br>
Posted in: <a href="http://imtalkingames.com/category/advice/" title="View all posts in Advice" rel="category tag">Advice</a>, <a href="http://imtalkingames.com/category/mmog-analysis/" title="View all posts in Analysis" rel="category tag">Analysis</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a>, <a href="http://imtalkingames.com/category/tips/" title="View all posts in Tips" rel="category tag">Tips</a> Tags: <a href="http://imtalkingames.com/tag/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://imtalkingames.com/tag/funcom/" rel="tag">FunCom</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2010/06/13/age-of-conan-macros-and-scripting/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mass Effect 2: What Mass Effect 2 Means For Star Wars: The Old Republic (Video)</title>
		<link>http://imtalkingames.com/2010/02/16/mass-effect-2-what-mass-effect-2-means-for-star-wars-the-old-republic-video/</link>
		<comments>http://imtalkingames.com/2010/02/16/mass-effect-2-what-mass-effect-2-means-for-star-wars-the-old-republic-video/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 17:53:11 +0000</pubDate>
		<dc:creator>br3ntbr0</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Star Wars: The Old Repbulic]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=1494</guid>
		<description><![CDATA[I have fallen in love with BioWare&#8217;s RPG&#8217;s. Many of you may have been experiencing the quality games they&#8217;ve been putting out for quite a while now, but I was a relative RPG newbie &#8211; until recently. I had not played Mass Effect 1, but had ME2 on pre-order, especially after having played Dragon Age: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://imtalkingames.com/wp-content/uploads/2010/02/me2.swtor_.jpg"><img class="aligncenter size-full wp-image-1495" title="me2.swtor" src="http://imtalkingames.com/wp-content/uploads/2010/02/me2.swtor_.jpg" alt="" width="701" height="400" /></a></p>
<p>I have fallen in love with BioWare&#8217;s RPG&#8217;s.  Many of you may have been experiencing the quality games they&#8217;ve been putting out for quite a while now, but I was a relative RPG newbie &#8211; until recently.  I had not played Mass Effect 1, but had ME2 on pre-order, especially after having played Dragon Age: Origins.  Nearly 3 weeks after I started the game, I have completely finished the game on Insanity difficulty twice.  I did it first as a Sentinel and second as a Vanguard.  I also played about half the game as an Adept, and a did a few recruiting missions as an Infiltrator.  The moral of the story is that I played ME2 alot; I&#8217;ve played it daily since I purchased it and enjoyed it immensely.  I thought it was a bit too short, but I&#8217;ll not get into that too much as this isn&#8217;t a Mass Effect 2 review except to say that I loved the game.</p>
<p>I dove into ME2 so heavily because I wanted to gain some insight as to what the game play is like and to get a taste for next year&#8217;s Star Wars: The Old Republic.  It has been stated that it will utilize the conversation wheel like ME2, and that seems to work just fine.  However, there are more elements both games will have in common.  One of the first things I wondered upon seeing BioWare&#8217;s <a href="http://www.youtube.com/watch?v=Q_B6eyxz-do" target="_blank">vision for the planet Coruscant</a> was how Mass Effect 2 might give me an accurate feeling of what this &#8220;city world&#8221; might feel like.  After playing it so much, I think Mass Effect 2 does a great job at clueing us in as to how these modern environments will feel in SWTOR.  I also wondered if I might be able to get a feel for the Smuggler/Imperial Agent&#8217;s cover mechanic in ME2.  It appears to me that ME2 shows pretty clearly what the urban Coruscant environment, cover mechanic and blaster fight style game play will feel like.  First, look at the urban city world environment from Mass Effect 2 and then the Coruscant video from BioWare and compare:</p>
<p><strong>Mass Effect 2&#8242;s &#8220;Thane recruitment&#8221; mission city scape:</strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="allowFullScreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="src" value="http://www.youtube.com/v/iGjEyYKlA_g&amp;hl=en_US&amp;fs=1&amp;" />
<param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/iGjEyYKlA_g&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Coruscant &#8220;city world&#8221; in Star Wars: The Old Republic:</strong><br />
<span style="font-weight: normal;"><object width="640" height="385">
<param name="movie" value="http://www.youtube.com/v/pJVk5qoXLco&#038;hl=en_US&#038;fs=1&#038;"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pJVk5qoXLco&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></span></p>
<p>I just have to believe that seeing ME2&#8242;s implementation of space age urban cities are exactly what we&#8217;ll experience in SWTOR.  I realize that the performace issues will be different however.  In ME2, I&#8217;m the only player connected to that world, but in SWTOR there will be thousands.  But from a graphical rendering perspective, I got no graphical stuttering at all despite all the objects appearing on my screen and immediatly thought that my ME2 experience was probably a good preview of what my SWTOR experience might be like in Coruscant.</p>
<p><strong>Next, check out the Smuggler&#8217;s cover mechanic:</strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="allowFullScreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="src" value="http://www.youtube.com/v/lEmsRRc2yiY&amp;hl=en_US&amp;fs=1&amp;" />
<param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/lEmsRRc2yiY&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Compare that to just about any mission in ME2:</strong><br />
<object width="640" height="385">
<param name="movie" value="http://www.youtube.com/v/sy3HFCe-53Y&#038;hl=en_US&#038;fs=1&#038;"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sy3HFCe-53Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>You can jump straight to the combat part of the video above at <a href="http://www.youtube.com/watch?v=sy3HFCe-53Y#t=05m35s" target="_blank">05:31</a> to see the cover mechanic in action during a firefight, or watch the whole thing to see some storyline and dialog wheel action as well.  While the ME2 footage looks much better in my opinion, but it still illustrates the similarities.  Playing a Smuggler/Imperial Agent in SWTOR will probably feel alot like playing Sheperd Mass Effect 2.  You will find yourself pinned down with a hail of blaster fire whizzing around and you&#8217;ll likely only be able to get out with special moves and/or help from friends.  Let&#8217;s just hope SWTOR feels more like ME2 at launch in that regard.</p>
<p>So there you have it.  My recent (and very much enjoyed) stint with Mass Effect 2, and a few things that give us indicators of the great things to come in SWTOR.  These things indicated by my time in ME2 lead me to believe that we could be in for the next great MMO in 2011.</p>
<p>~br3ntbr0</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/br3ntbr0/">br3ntbr0</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2010/02/16/mass-effect-2-what-mass-effect-2-means-for-star-wars-the-old-republic-video/#comments">One comment</a> on 02/16/2010.
<br>
Posted in: <a href="http://imtalkingames.com/category/featured/" title="View all posts in Featured" rel="category tag">Featured</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a>, <a href="http://imtalkingames.com/category/opinion/" title="View all posts in Opinion" rel="category tag">Opinion</a>, <a href="http://imtalkingames.com/category/video/" title="View all posts in Video" rel="category tag">Video</a> Tags: <a href="http://imtalkingames.com/tag/bioware/" rel="tag">BioWare</a>, <a href="http://imtalkingames.com/tag/dragon-age-origins/" rel="tag">Dragon Age: Origins</a>, <a href="http://imtalkingames.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://imtalkingames.com/tag/star-wars-the-old-repbulic/" rel="tag">Star Wars: The Old Repbulic</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2010/02/16/mass-effect-2-what-mass-effect-2-means-for-star-wars-the-old-republic-video/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Eye Candy, Anticipation And Games: Why Cinematic Intros Should Go Away</title>
		<link>http://imtalkingames.com/2010/01/20/eye-candy-anticipation-and-games-why-cinematic-intros-should-go-away/</link>
		<comments>http://imtalkingames.com/2010/01/20/eye-candy-anticipation-and-games-why-cinematic-intros-should-go-away/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 19:07:40 +0000</pubDate>
		<dc:creator>br3ntbr0</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Star Wars: The Old Repbulic]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=1356</guid>
		<description><![CDATA[As gamers we&#8217;ve all experienced the anticipation of a new game that we are really looking forward to playing. With that anticipation, we usually devour all the information we can get about a title. When a game company releases a cinematic intro for our anticipated game, we drool over how awesome the game will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://imtalkingames.com/wp-content/uploads/2010/01/swtor.cinematic.jpg"><img class="aligncenter size-full wp-image-1357" title="swtor.cinematic" src="http://imtalkingames.com/wp-content/uploads/2010/01/swtor.cinematic.jpg" alt="swtor.cinematic" width="700" height="429" /></a></p>
<p>As gamers we&#8217;ve all experienced the anticipation of a new game that we are really looking forward to playing.  With that anticipation, we usually devour all the information we can get about a title.  When a game company releases a cinematic intro for our anticipated game, we drool over how awesome the game will be based on how well the cinematic was done.  Great cinematics for many games have been released, and I can tell you not one of them gives the average player a decent idea of what the actual game play is like.  Game cinematics need to go away.</p>
<p>These cinematic movies are like concept cars at auto shows, they are merely showing you the future that will likely never come to pass.  These cinematics often don&#8217;t accurately portray game mechanics or visuals, and I get that they usually aren&#8217;t intended to.  They are there to get people excited for a given game, to raise interest and ultimately sell the game.  They may serve that purpose somewhat, but they are misleading.  They are the result of classic advertising, like the hamburger you see on TV looking nothing like the one you get served in the restaraunt.  These cinematic intros are also expensive to make for the development studio, and are often done by a 3rd party.</p>
<p>I am far from an expert on high end cinematics, but it seems that these clips generally employ large amounts of computing power for high resolution graphics and animation.  I also assume that the consumer level gaming rigs that could run a game with cinematic style graphics just doesn&#8217;t exist at an affordable price point.  At this point, I also assume that it&#8217;s still to expensive and time consuming for game studios to even think about creating a game with these kinds of jaw dropping visuals anyway.  If all those assumptions are even somewhat correct, it&#8217;s safe to say that these movies are unrealistic representations of the games they are made for, and there&#8217;s no way the game will come close to the visuals and epic feelings conveyed in most of these movies.  For the most part, they are an injustice to the game and tough for the developers to live up to.  See Warhammer Online&#8217;s <a href="http://www.youtube.com/watch?v=kmxV1-fRlBg" target="_blank">first cinematic</a> and gauge that against actualy game play and visuals.  That cinematic featured two classes that didn&#8217;t even make it into the game at launch.  Great cinematic quality, but poorly represented the game.</p>
<p>The most recent uber cinematic of recent memory is that of Star Wars: The Old Republic.  I&#8217;m sure everyone under the sun has seen it, but if not you should take a peek at it to see my point:</p>
<p align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="allowFullScreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="src" value="http://www.youtube.com/v/xizmbo9pNq0&amp;hl=en_US&amp;fs=1&amp;" />
<param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/xizmbo9pNq0&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The video above shows nothing of how the game will actually play or what the game actually looks like.  However, the first time I saw this it got my heart racing.  It is so well done, so epic feeling, that my fanboy meter shot through the ceiling.  For this very reason, cinematics (at least for large AAA productions) are likely here to stay.</p>
<p>I think the perfect middle ground lies with the machinima artists of the world.  Using the game&#8217;s very own engine and assets to produce a movie is a better bet in my opinion.  That way, the graphics are not as misleading, and good story telling can still bring an epic feeling into play.  I&#8217;ve noticed such a trend with Blizzard entertainment for example.  While they have done the <a href="http://www.youtube.com/watch?v=PcRg_O9TNjU" target="_blank">high quality cinematics</a> before, they seem to be turning away from that and using their own game engine to produce the movies made for the game, ala <a href="http://www.youtube.com/watch?v=4Btt8pK0y-8" target="_blank">Wrath Gate</a>.</p>
<p>Do you agree?  Should cinematics go away, or are you ok with them as they are?  Should they change?  Holla back.</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/br3ntbr0/">br3ntbr0</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2010/01/20/eye-candy-anticipation-and-games-why-cinematic-intros-should-go-away/#comments">2 comments</a> on 01/20/2010.
<br>
Posted in: <a href="http://imtalkingames.com/category/commentary/" title="View all posts in Commentary" rel="category tag">Commentary</a>, <a href="http://imtalkingames.com/category/featured/" title="View all posts in Featured" rel="category tag">Featured</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a>, <a href="http://imtalkingames.com/category/video/" title="View all posts in Video" rel="category tag">Video</a> Tags: <a href="http://imtalkingames.com/tag/bioware/" rel="tag">BioWare</a>, <a href="http://imtalkingames.com/tag/blizzard/" rel="tag">Blizzard</a>, <a href="http://imtalkingames.com/tag/star-wars-the-old-repbulic/" rel="tag">Star Wars: The Old Repbulic</a>, <a href="http://imtalkingames.com/tag/world-of-warcraft/" rel="tag">World of Warcraft</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2010/01/20/eye-candy-anticipation-and-games-why-cinematic-intros-should-go-away/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GRATS!: Space, the final frontier&#8230;</title>
		<link>http://imtalkingames.com/2010/01/16/grats-space-the-final-frontier/</link>
		<comments>http://imtalkingames.com/2010/01/16/grats-space-the-final-frontier/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 20:43:54 +0000</pubDate>
		<dc:creator>Rackham</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Cryptic]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=1335</guid>
		<description><![CDATA[Ahhh, the Red Shirts. Just like the expendable Star Wars clones and droids, red shirted Starfleet officers were created solely to act as the &#8220;casualties of war&#8221; during away missions. During the Original Series, they were the security officers, but then the Next Generation broke with that tradition by having red uniforms being that of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://imtalkingames.com/wp-content/uploads/2010/01/redshirt-900.jpg"><img class="aligncenter size-full wp-image-1228" src="http://imtalkingames.com/wp-content/uploads/2010/01/redshirt-635.jpg" alt="" /></a></p>
<p>Ahhh, <a href="http://memory-alpha.org/en/wiki/Redshirt" target="_blank">the Red Shirts</a>. Just like the expendable Star Wars clones and droids, red shirted Starfleet officers were created solely to act as the &#8220;casualties of war&#8221; during away missions. During the Original Series, they were the security officers, but then the Next Generation broke with that tradition by having red uniforms being that of tactical and command. At least they kept part of the original tradition by sacrificing a few red-shirted officers every now and then!</p>
<p>There has been quite a bit of buzz around the upcoming release of the new MMO, <a href="http://www.startrekonline.com/" target="_blank">Star Trek Online</a>. Both good and bad reviews. A majority of the complaints I&#8217;ve been reading is surrounding whether or not Crytic has captured the true &#8220;Star Trek&#8221; feel. Does it feel like you&#8217;re actually in Star Trek or is it <a href="http://tobolds.blogspot.com/2010/01/star-trek-online-beta-review.html" target="_blank">just a combat oriented shooting gallery</a> with Trek-style cutouts?</p>
<p>Another complaint is that Cryptic did such a good job in the space battles, that the ground missions seem<br />
clumsy, awkward and sluggish. Could it be that we as MMO players are just so used to the &#8220;kill ten rats&#8221; scenario and running around on foot that the space battles are a new refreshing break from that typical model?</p>
<p>Speaking of &#8220;<a href="http://www.killtenrats.com/2010/01/14/sto-reviews-short-and-long-form/" target="_blank">Kill ten rats</a>&#8220;, a few folks have stated their dissapointment that the Borg are your initial default trash mob (albeit &#8220;broken&#8221; Borg). I can understand Crytic&#8217;s reasoning for this as the Borg appear to be the primary threat in space at this time in Star Trek history. Since there are no rats or boars in space, it makes perfect sense to me to use Borg!</p>
<p>Now I should note, I&#8217;m a fan but not one of those die-hard extreme fans of Star Trek. People who know me would know I am not fully versed in Klingon and I would not know the Star Trek timeline to heart. &#8211; Or you would have noticed I have one of the ensigns holding a non-standard issue rifle that doesn&#8217;t occur from the Original Series era <img src='http://imtalkingames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>However, I do know the meaning on the phrases: &#8220;<a href="http://www.youtube.com/watch?v=hNatvLe18ro" target="_blank">Make it so, Number One</a>&#8221; and &#8220;<a href="http://www.youtube.com/watch?v=bVhcB9ucmdg&amp;feature=player_embedded" target="_blank">Dammit Jim! I&#8217;m a doctor not a physicist!</a>&#8220;, and the humour in the word: &#8220;<a href="http://www.youtube.com/watch?v=nlOTRxt-dIw" target="_blank">Sabotage</a>&#8220;.</p>
<p>I know enough of Star Trek to understand the aliens, the ships, and the pop culture. I&#8217;ve watched the shows<br />
with a passion (DS9 is my favourite) and I can say I&#8217;ve been to at least one Star Trek convention (although not in costume).</p>
<p>Either way, I&#8217;m enough of a Star Trek geek to go out and purchase the game regardless of the complaints from Open and Closed Beta. As many have said, Cryptic can count on many people like me to base their decision solely on the fact that its Star Trek and that alone. For myself, I&#8217;ll give it at least a month or two of playing to see how the game develops. As a Star Trek fan, I HAVE to experience exploring space in my own ship. I HAVE to walk through Deep Space 9. I HAVE to see where Cryptic takes this game after release. They have already stated that <a href="http://www.youtube.com/watch?v=nfog_jJg_OA&amp;annotation_id=annotation_599067&amp;feature=iv" target="_blank">they plan to do a further content release 45 days after launch</a>. I think for many, this will be the tell-tale time for Cryptic to step up to the plate and show us all what they&#8217;ve got.</p>
<p>I have even avoided ruining my impressions of the game by not participating in either of the Beta tests. I did<br />
get an Open Beta key, but I decided to wait for release and experience the game as Cryptic intends it. I&#8217;ve done that in the past where a game has come out and I&#8217;ve already had frustrations with bugs and errors from beta. LOTRO was one case of that, although their release went fairly smoothly overall. For me, I&#8217;ll be approaching this game knowing it will not be perfect on release, but willing to see how the game evolves after release.</p>
<p>The timing couldn&#8217;t be better for Cryptic as well. Now that we&#8217;ve been <a href="http://imtalkingames.com/2010/01/star-wars-the-old-republic-the-wait-is-over-in-2011/">told not to expect Star Wars: The Old Republic until 2011</a>, Cryptic has a huge window of opportunity to gain some subscribers over this lull in the MMO market. Even Cataclysm won&#8217;t be released until most likely the fall of this year, so that gives Cryptic a good 6-7 months to perfect the game and provide enough incentive for players to stay.</p>
<p><strong>Want to stay up to date on Rackham&#8217;s posts? Follow me on Twitter <a href="http://twitter.com/rackhamgreg">@RackhamGreg</a></strong></p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/Rackham/">Rackham</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2010/01/16/grats-space-the-final-frontier/#comments">2 comments</a> on 01/16/2010.
<br>
Posted in: <a href="http://imtalkingames.com/category/comics/" title="View all posts in Comics" rel="category tag">Comics</a>, <a href="http://imtalkingames.com/category/featured/" title="View all posts in Featured" rel="category tag">Featured</a>, <a href="http://imtalkingames.com/category/funny/" title="View all posts in Funny" rel="category tag">Funny</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a> Tags: <a href="http://imtalkingames.com/tag/cryptic/" rel="tag">Cryptic</a>, <a href="http://imtalkingames.com/tag/star-trek-online/" rel="tag">Star Trek Online</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2010/01/16/grats-space-the-final-frontier/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GRATS! : Happy Sithmas &#8211; Err, Holidays</title>
		<link>http://imtalkingames.com/2009/12/24/grats-happy-sithmas-err-holidays/</link>
		<comments>http://imtalkingames.com/2009/12/24/grats-happy-sithmas-err-holidays/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 20:54:09 +0000</pubDate>
		<dc:creator>Rackham</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=1227</guid>
		<description><![CDATA[As Santa&#8217;s elves load up his sleigh in preparation for tonight&#8217;s Christmas present deliveries, gamers the world around the world are wishing that BioWare&#8217;s Star Wars: The Old Repbulic could be something they&#8217;d get under their tree. Too bad that isn&#8217;t going to happen this Christmas, but we all remain hopeful for next year. While [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://imtalkingames.com/wp-content/uploads/2009/12/sith-mas-900.jpg"><img class="aligncenter size-full wp-image-1228" src="http://imtalkingames.com/wp-content/uploads/2009/12/sith-mas635.jpg" alt="sith-mas635" width="635" height="363" /></a></p>
<p>As Santa&#8217;s elves load up his sleigh in preparation for tonight&#8217;s Christmas present deliveries, gamers the world around the world are wishing that BioWare&#8217;s Star Wars: The Old Repbulic could be something they&#8217;d get under their tree.  Too bad that isn&#8217;t going to happen this Christmas, but we all remain hopeful for next year.</p>
<p>While the game may not be coming just yet, we wondered how the Sith might celebrate the holidays, and Rackham delivered the imagery to help us understand the dark side of the holidays.  May 2010 be as fun for you all as it was for us.</p>
<p>From all the staff at ITG, have a happy holiday season!</p>
<p>- br3ntbr0</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/Rackham/">Rackham</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2009/12/24/grats-happy-sithmas-err-holidays/#comments">6 comments</a> on 12/24/2009.
<br>
Posted in: <a href="http://imtalkingames.com/category/comics/" title="View all posts in Comics" rel="category tag">Comics</a>, <a href="http://imtalkingames.com/category/featured/" title="View all posts in Featured" rel="category tag">Featured</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a>, <a href="http://imtalkingames.com/category/uncategorized/" title="View all posts in Uncategorized" rel="category tag">Uncategorized</a> Tags: <br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2009/12/24/grats-happy-sithmas-err-holidays/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Left 4 Dead 2: Game Play Video Of New Game Modes</title>
		<link>http://imtalkingames.com/2009/11/05/l4d2-new-game-modes/</link>
		<comments>http://imtalkingames.com/2009/11/05/l4d2-new-game-modes/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 14:04:45 +0000</pubDate>
		<dc:creator>br3ntbr0</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=834</guid>
		<description><![CDATA[Demo for all! In a previous post I showed you The Parish campaign from the Left 4 Dead 2 demo.  There I did some play-by-play game play in the demo and highlighted some of the new game play dynamics. The 3 new infected and &#8220;uncommon&#8221; common infected bring in a few new wrinkles to getting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://imtalkingames.com/wp-content/uploads/2009/11/left_4_dead_2_logo.jpg"><img class="aligncenter size-full wp-image-843" title="left_4_dead_2_logo" src="http://imtalkingames.com/wp-content/uploads/2009/11/left_4_dead_2_logo.jpg" alt="left_4_dead_2_logo" width="631" height="297" /></a></p>
<p><strong>Demo for all!</strong><br />
In a previous post <a href="http://imtalkingames.com/2009/11/left-4-dead-2-play-by-play-the-parish-campaign-demo/">I showed you The Parish campaign</a> from the Left 4 Dead 2 demo.  There I did some play-by-play game play in the demo and highlighted some of the new game play dynamics.  The 3 new infected and &#8220;uncommon&#8221; common infected bring in a few new wrinkles to getting to the safe house alive.  The New Orleans themed map during the daytime is cool, especially for this Louisiana native.  The new weapons and items also mix things up nicely, and it all adds up to make for one great sequel.   Before I continue blabbering on further there is some good news: <a href="http://www.l4d.com/blog/post.php?id=3057" target="_blank">that demo is now live for everyone</a>.  Go and try it out if you have any interest in having your turn at trying to survive Valve&#8217;s 2nd zombie apocalypse.  You can also play the demo as infected if you are up for some <a href="http://arstechnica.com/gaming/news/2009/11/play-as-infected-in-left-4-dead-2-demo-heres-how.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss" target="_blank">hackery</a>.</p>
<p>Also available is some game play video from G4tv.com about the alternate game styles, which I&#8217;ve embedded below for your enjoyment.  L4D2 brings more than the co-op campaign mode.  There&#8217;s versus mode, where 4 players play the survivors and 4 play the special infected zombies.  There&#8217;s survival mode, where 4 players try to survive as long as possible against wave after wave of zombie hordes and special infected.  In addition, L4D2 brings in a few new game play modes:</p>
<p><strong>Realism Mode:</strong><br />
Realism mode is basically EXTREME OMG BEYOND HARD mode.  If you die, that&#8217;s it your are dead.  There is no respawning in a closet somewhere that your teammates can rescue you.  You can only get a dead player back if you have the new defibrillator item.  Character outlines are off, so you won&#8217;t be able to look for those green outlines surrounding your teammates when you get separated.  It seems like this will be a very challenging game type, and I look forward to trying it.  Check out the video on realism mode below:</p>
<p align="center"><object id="VideoPlayerLg42356" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="allowScriptAccess" value="always" />
<param name="allowFullScreen" value="true" />
<param name="src" value="http://g4tv.com/lv3/42356" />
<param name="name" value="VideoPlayer" />
<param name="allowfullscreen" value="true" /><embed id="VideoPlayerLg42356" type="application/x-shockwave-flash" width="480" height="418" src="http://g4tv.com/lv3/42356" name="VideoPlayer" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><strong>Scavenge Mode:</strong><br />
Scavenge mode looks to be like Versus mode, but with a twist.  You&#8217;ll have 4 special infected players versus 4 survivor players, but this time the objective isn&#8217;t just for the survivors to make it to the end of the map.  In scavenge mode, the survivors must find gas cans scattered across the map get them to the generator.  Adding cans buys more time, and the team that scores the most cans (teams alternate between playing survivors and infected) wins.  Check out another great video on scavenge mode below:</p>
<p align="center"><object id="VideoPlayerLg42498" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="allowScriptAccess" value="always" />
<param name="allowFullScreen" value="true" />
<param name="src" value="http://g4tv.com/lv3/42498" />
<param name="name" value="VideoPlayer" />
<param name="allowfullscreen" value="true" /><embed id="VideoPlayerLg42498" type="application/x-shockwave-flash" width="480" height="418" src="http://g4tv.com/lv3/42498" name="VideoPlayer" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>The apocalypse begins (again) on November 17th.</p>
<p>~br3ntbr0</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/br3ntbr0/">br3ntbr0</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2009/11/05/l4d2-new-game-modes/#comments">One comment</a> on 11/05/2009.
<br>
Posted in: <a href="http://imtalkingames.com/category/commentary/" title="View all posts in Commentary" rel="category tag">Commentary</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a>, <a href="http://imtalkingames.com/category/news/" title="View all posts in News" rel="category tag">News</a>, <a href="http://imtalkingames.com/category/video/" title="View all posts in Video" rel="category tag">Video</a> Tags: <a href="http://imtalkingames.com/tag/left-4-dead-2/" rel="tag">Left 4 Dead 2</a>, <a href="http://imtalkingames.com/tag/valve/" rel="tag">Valve</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2009/11/05/l4d2-new-game-modes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>It&#8217;s Dragon Age Day!</title>
		<link>http://imtalkingames.com/2009/11/03/its-dragon-age-day/</link>
		<comments>http://imtalkingames.com/2009/11/03/its-dragon-age-day/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 14:02:42 +0000</pubDate>
		<dc:creator>JoBildo</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=827</guid>
		<description><![CDATA[Well, today&#8217;s the day that just about every gamer who is down with RPGs has been waiting for&#8230; the spiritual successor and possibly evolution of Baldur&#8217;s Gate is released upon the masses today.  Dragon Age: Origins is here.  How will you be celebrating? The web will soon be filled with blogs about the game&#8217;s greatness, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Well, today&#8217;s the day that just about every gamer who is down with RPGs has been waiting for&#8230; the spiritual successor and possibly evolution of Baldur&#8217;s Gate is released upon the masses today.  Dragon Age: Origins is here.  How will you be celebrating?</p>
<p>The web will soon be filled with blogs about the game&#8217;s greatness, it&#8217;s incredible lore, it&#8217;s nostalgic throwback to CRPGs of old, and hot elf-on-girl action (that&#8217;s right, Bioware got dirty again).  <a href="http://dragonchasers.com/" target="_blank">Pete</a> will likely not come up for air until he&#8217;s beaten it.  And I&#8217;ve also got the game downloading at home while I work.  Provided my crappy connection stays fit, I should be delving into the world with my dwarven warrior later this evening.</p>
<p>I remember my first days of true PC gaming spent huddled over the keyboard and plugging hour after hour into Black Isle Studios&#8217; original Baldur&#8217;s Gate.  I know, I&#8217;m the resident tyke here at ITG! but what better games to cut my teeth on than some of the best CRPGs ever made?  And today sees a hopeful return to form for the genre that the early 2000s seemed to have forgotten, and if all goes well, we&#8217;re bound to see more quality epic RPGs released in the future.</p>
<p>So let&#8217;s use this post as a place to geek-gasm about Bioware&#8217;s latest opus.  What are you playing as first?  What system are you playing on?  What do you think of the naked elf women?  And for those of us stuck at work, if you&#8217;re home playing it, stop by and make us more jealous by reveling in the game&#8217;s glory via text, won&#8217;t you?</p>
<p>- JoBildo</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/JoBildo/">JoBildo</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2009/11/03/its-dragon-age-day/#comments">8 comments</a> on 11/03/2009.
<br>
Posted in: <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a> Tags: <a href="http://imtalkingames.com/tag/bioware/" rel="tag">BioWare</a>, <a href="http://imtalkingames.com/tag/dragon-age-origins/" rel="tag">Dragon Age: Origins</a>, <a href="http://imtalkingames.com/tag/rpg/" rel="tag">RPG</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2009/11/03/its-dragon-age-day/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Borderlands: First Impressions</title>
		<link>http://imtalkingames.com/2009/10/28/borderlands-first-impressions/</link>
		<comments>http://imtalkingames.com/2009/10/28/borderlands-first-impressions/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 16:28:29 +0000</pubDate>
		<dc:creator>Genda</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Gearbox]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=652</guid>
		<description><![CDATA[I know I&#8217;m a little late to the game on this one.  A lot of people have been talking about Borderlands on the web, with mostly positive reviews.  I&#8217;ve just acquired a copy. which turned out to be harder than I expected. I went to the local Best Buy and they were sold out of [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_478" class="wp-caption aligncenter" style="width: 645px"><a href="http://imtalkingames.com/wp-content/uploads/2009/10/borderlands.JPG"><img class="size-full wp-image-478" title="borderlands" src="http://imtalkingames.com/wp-content/uploads/2009/10/borderlands.JPG" alt="Borderlands: 2 thumbs up!" width="635" height="421" /></a><p class="wp-caption-text">Borderlands: 2 thumbs up!</p></div></p>
<p>I know I&#8217;m a little late to the game on this one.  A lot of people have been talking about Borderlands on the web, with mostly positive reviews.  I&#8217;ve just acquired a copy. which turned out to be harder than I expected.</p>
<p>I went to the local Best Buy and they were sold out of all versions (360, PS3, PC).  I stopped by another Best Buy that was next door to the pet store where I was picking up some pet food, and found that the version I wanted, for the 360, was gone.  I went to see if they had it for the PS3, and I saw there was a copy on the shelf, in front of the shelf sign.  Behind the shelf sign was what looked to be another copy.  Having worked retail in the past, I thought I&#8217;d straighten that up for them (OK I can&#8217;t help myself) and lo and behold, the one behind the PS3 sign was actually a 360 version.  Shopping in the store after that, I was treated to much Geek Envy as everyone wanted to know where I found that elusive copy.  But I digress&#8230;</p>
<p>Loaded the game up and played in split-screen with Tarkheena.  We each rolled a character.  She chose Lilith and I chose Mordecai.  And we were off.  The game eases you into the action from the start with some great music and character.  I love the art style although I&#8217;ll acknowledge it probably isn&#8217;t for everyone.  Very cool in my estimation.</p>
<p>We only had a chance to play for a few hours, but gameplay was smooth and even though you are obviously on rails you can wander around.  I loved the sniper rifle.  It&#8217;s very satisfying to headshot an enemy from a distance while Tarkheena was picking them off with her handguns.</p>
<p>This is definitely a first impression due to the limited playtime we have into it, but we both really liked the game.  I did encounter a bug in single player mode that forced me to restart the game with a level-2 character.  That wasn&#8217;t too bad but would have been a game killer had he been level 25 or something.  At the outset the little robot guy is a little annoying, as it was pretty obvious where he was.  Still he felt the need to announce it every 10 seconds.  Also, the UI didn&#8217;t scale well in splitscreen, which made using menus a little wonky.  Obviously an afterthought.</p>
<p>The gameplay, attitude, and art style were all to my tastes though.  Tark took the role of the gatherer and found all the hidden money and ammo, and I definitely took the role of the hunter and looked for things to asplode with my sniper rifle.  You get your signature powers at level 5, and with all of our exploration we didn&#8217;t get there.  I expect we will tonight.</p>
<p>We&#8217;ll be playing this a lot more, and I&#8217;ll give you more in a second impression once I get the chance to play online with some of my friends in co-op mode.</p>
<p>First impression:  2 thumbs up!</p>
<p>- Genda</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/Genda/">Genda</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2009/10/28/borderlands-first-impressions/#comments">8 comments</a> on 10/28/2009.
<br>
Posted in: <a href="http://imtalkingames.com/category/commentary/" title="View all posts in Commentary" rel="category tag">Commentary</a>, <a href="http://imtalkingames.com/category/impressions/" title="View all posts in Impressions" rel="category tag">Impressions</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a> Tags: <a href="http://imtalkingames.com/tag/borderlands/" rel="tag">Borderlands</a>, <a href="http://imtalkingames.com/tag/gearbox/" rel="tag">Gearbox</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2009/10/28/borderlands-first-impressions/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>World of Warcraft: Altaholics anonymous</title>
		<link>http://imtalkingames.com/2009/10/26/altoholics-anonymous/</link>
		<comments>http://imtalkingames.com/2009/10/26/altoholics-anonymous/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 03:40:59 +0000</pubDate>
		<dc:creator>Kaldeem</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Alts]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://imtalkingames.com/?p=593</guid>
		<description><![CDATA[This is something I struggle with, so I&#8217;m reaching out here. I had previously posted about this subject on my personal blog: No re-rolls in real life, but  not in the way of looking at this topic from another perspective. Alts are, to most gamers, what comes next. You quest, grind, and level your way [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_596" class="wp-caption aligncenter" style="width: 643px"><a href="http://imtalkingames.com/wp-content/uploads/2009/10/Kaldeem_alts1.jpg"><img class="size-full wp-image-596" title="Kaldeem_alts" src="http://imtalkingames.com/wp-content/uploads/2009/10/Kaldeem_alts1.jpg" alt="Kaldeem_alts" width="633" height="396" /></a><p class="wp-caption-text">Altaholic: Someone who can not focus on just one character in an online game...</p></div></p>
<p style="text-align: center;">
<p>This is something I struggle with, so I&#8217;m reaching out here. I had previously posted about this subject on my personal blog:<a href="http://wp.me/pFUBT-M" target="_blank"> No re-rolls in real life</a>, but  not in the way of looking at this topic from another perspective. Alts are, to most gamers, what comes next. You quest, grind, and level your way to 40/50/80. Three to six months go by and if you have been dedicated to your main character then you should be well equipped&#8230;and most likely bored, or getting there. Maybe bored isn&#8217;t the right phrase or word I&#8217;m seeking here. There&#8217;s lots to do in end-game content, then why do some (I, being one) seem to never fully stay satisfied with just hitting level cap and doing all that there is to do?</p>
<p>If you&#8217;re like me, you would have started an alt about ten or fifteen levels ago and really have been banging out the levels. Now you&#8217;re all excited, and the thrill of leveling and world PVP is in reach&#8230;you can smell blood in the air, every mob is an obstacle in your path to reach the level cap!  You&#8217;re ripping them apart, every combatant that foolishly stumbles across your blood soaked path; you&#8217;ve got tunnel vision with the goal of reaching end-game content. You might be desperately seeking to catch up with friends or fellow guild mates who have alts that are near the finish line.</p>
<p>So now a few weeks have gone bye, you&#8217;ve been distracted. Maybe you&#8217;ve logged in on your main to run a few heroics or do some dailies, your alt no longer seems appealing&#8230;something changed. Maybe it&#8217;s the feeling of just wanting to raid, or getting that last piece of gear from honor points or what have you. For a short time you dive back into your main character, and then, you get tired of all the grinds, and slowly begin to feel that treadmill for gear start to slow down, ever so slightly&#8230;coming to a creeping halt. What now?</p>
<p>Do you tighten the reigns and tread on.  Do you find new life in re-rolling another character? Do you take a break from MMO&#8217;s for a bit, and go fire off some well aimed head shots on some noobs in DoD or CS:S?<br />
Something I&#8217;ve learned and am applying to my gaming life is simply &#8220;enjoyment&#8221;,  for me its turning on the tunes and grinding out half a level and running around picking fights with alliance, that I know I&#8217;ll regret after I kill them a few times (oh yea, BTW camping lowbies=bad, camping your level or above= pure enjoyment).</p>
<p>How do you deal with end-game fatigue, are you the type to set goals or go after every achievement in the book? Are you an <a href="http://www.urbandictionary.com/define.php?term=altaholic" target="_blank">altaholic</a> who can&#8217;t stop creating characters? Post your ideas and thoughts and if you&#8217;ve been here, done that.  Lets know how you trekked through it all and anything you feel is relevant. Oh yeah, post your most played alts and what server you hail from.</p>
<p>- Kaldeem</p>
<hr />
<p><small> &copy; Posted by <a href="http://imtalkingames.com/author/Kaldeem/">Kaldeem</a> for <a href="http://imtalkingames.com">Im Talkin Games</a> with <a href="http://imtalkingames.com/2009/10/26/altoholics-anonymous/#comments">4 comments</a> on 10/26/2009.
<br>
Posted in: <a href="http://imtalkingames.com/category/mmog-analysis/" title="View all posts in Analysis" rel="category tag">Analysis</a>, <a href="http://imtalkingames.com/category/misc/" title="View all posts in Misc" rel="category tag">Misc</a>, <a href="http://imtalkingames.com/category/opinion/" title="View all posts in Opinion" rel="category tag">Opinion</a> Tags: <a href="http://imtalkingames.com/tag/alts/" rel="tag">Alts</a>, <a href="http://imtalkingames.com/tag/blizzard/" rel="tag">Blizzard</a>, <a href="http://imtalkingames.com/tag/world-of-warcraft/" rel="tag">World of Warcraft</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://imtalkingames.com/2009/10/26/altoholics-anonymous/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
