Нет, спасибо (No Thanks): Allods Offline

That didn’t take long
I think I can safely say that my Allods Online experiment is done, and it seems like I was just getting started with the game. I stated previously that I thought Allods had alot of good things going for it, especially that it launched at a good time. However I knew the devil was in the details, particularly with the item shop. As it turns out, gPotato and Astrum Nival are as lost as a fart in the wind when it comes to bringing a game to the American market and will soon find themselves with little or no customers.

You’re doing it wrong
If you want a case study in how to do it wrong, look no further than this game. Exorbitant prices in the item shop are one thing, but when patches go into the game that basically require you to purchase these high priced items (thanks Keen for this insight) from the shop, it’s game over. Most US gamers are not idiots (note the word most there) and won’t support this kind of underhanded management of the game.

Нет, спасибо (No Thanks)
Most American gamers don’t trust our own game development companies, much less ones from China, Korea or Russia. This does nothing to instill confidence in me that these guys know what they are doing and that they will have a successful game in the future. Let’s face it, this was a nice diversion until Cataclysm comes out anyway. At least for me it was, and I feel that this may be the nail in the coffin for many others. I don’t care if they fix the problem and the item shop suddenly gets cheap, Astrum Nival and gPotato had one chance to gain trust and they blew it as far as I’m concerned. To me, Allods now gets filed in the free to play pile of fail that so many of these games wind up being.

~ br3ntbr0

There are no comments, yet.

Why don’t you be the first? Come on, you know you want to!

Leave a Comment

You must be logged in to post a comment.

Additional comments powered by BackType