swtor.cinematic

As gamers we’ve all experienced the anticipation of a new game that we are really looking forward to playing. With that anticipation, we usually devour all the information we can get about a title. When a game company releases a cinematic intro for our anticipated game, we drool over how awesome the game will be based on how well the cinematic was done. Great cinematics for many games have been released, and I can tell you not one of them gives the average player a decent idea of what the actual game play is like. Game cinematics need to go away.

These cinematic movies are like concept cars at auto shows, they are merely showing you the future that will likely never come to pass. These cinematics often don’t accurately portray game mechanics or visuals, and I get that they usually aren’t intended to. They are there to get people excited for a given game, to raise interest and ultimately sell the game. They may serve that purpose somewhat, but they are misleading. They are the result of classic advertising, like the hamburger you see on TV looking nothing like the one you get served in the restaraunt. These cinematic intros are also expensive to make for the development studio, and are often done by a 3rd party.

I am far from an expert on high end cinematics, but it seems that these clips generally employ large amounts of computing power for high resolution graphics and animation. I also assume that the consumer level gaming rigs that could run a game with cinematic style graphics just doesn’t exist at an affordable price point. At this point, I also assume that it’s still to expensive and time consuming for game studios to even think about creating a game with these kinds of jaw dropping visuals anyway. If all those assumptions are even somewhat correct, it’s safe to say that these movies are unrealistic representations of the games they are made for, and there’s no way the game will come close to the visuals and epic feelings conveyed in most of these movies. For the most part, they are an injustice to the game and tough for the developers to live up to. See Warhammer Online’s first cinematic and gauge that against actualy game play and visuals. That cinematic featured two classes that didn’t even make it into the game at launch. Great cinematic quality, but poorly represented the game.

The most recent uber cinematic of recent memory is that of Star Wars: The Old Republic. I’m sure everyone under the sun has seen it, but if not you should take a peek at it to see my point:

The video above shows nothing of how the game will actually play or what the game actually looks like. However, the first time I saw this it got my heart racing. It is so well done, so epic feeling, that my fanboy meter shot through the ceiling. For this very reason, cinematics (at least for large AAA productions) are likely here to stay.

I think the perfect middle ground lies with the machinima artists of the world. Using the game’s very own engine and assets to produce a movie is a better bet in my opinion. That way, the graphics are not as misleading, and good story telling can still bring an epic feeling into play. I’ve noticed such a trend with Blizzard entertainment for example. While they have done the high quality cinematics before, they seem to be turning away from that and using their own game engine to produce the movies made for the game, ala Wrath Gate.

Do you agree? Should cinematics go away, or are you ok with them as they are? Should they change? Holla back.

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