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Confessions of an RPG Virgin
I was not interested in playing Dragon Age Origins, even through all the pre-launch hype and marketing blitz. I’m a multiplayer kind of guy, and sadly there is no multiplayer in Dragon Age. It’s a single player only game, and my frame of refernce to these kinds of games have been set by my experiences with games like EverQuest and World of Warcraft. My first RPG was an MMORPG. When I first logged into EverQuest some years ago, I was amazed to see all these other players running around and doing their MMORPG things. They were doing their own quests and slaying their own monsters, and I could join them if we both agreed. I was soon raiding with my newfound online friends, and I brought that love of online gaming with me through everything I’ve played ever since. Playing a single player game like this was a sub par experience as far as I was concerned. The explosion of MMORPG’s on the market really makes that point for me, people like playing with other people.

I love multiplayer games because I enjoy interacting with other people in games, and I feel that scripted NPC’s just don’t do it for me. It’s merely a matter of time and some trial and error before I conquer any type of player versus environment (PVE) content. Against other players however, tactics and play style change. We learn from our mistakes and challenge each other (or work cooperatively) in ways that programmed characters simply cannot. There are some good players that I will never beat, no matter how much trial and error I have fighting them.

MMORPG minus the MMO
Despite my love for multiplayer games, it’s been a great change to take the MMO out of the MMORPG game right now. There are many benefits for a long time MMORPG gamer when playing these kinds of single player RPG games. Need a bathroom break, or want to stop to eat lunch? Pause. There’s no need to tell teammates that you are AFK, making them wait for your return or to find a replacement. My NPC team mates wait as long as I need them to wait. If I made a key decision that I regret, I can simply load up a saved game and try the other path.

While playing with friends is still a key component of gaming for me, I must say that it is quite refreshing to sit down for a gaming session and not see something like “lulz”, “wtf”, “chuck norris pwnz” or any sort of juvenile internet speak flying across my screen. There are no loot ninjas to worry about, no getting ganked in the middle of my quest, and no having to run back for minutes just to pick up where I left off. I know that most of that can be avoided in most games with some effort, but Dragon Age: Origins is just what the doctor ordered for me right now. It’s the RPG without the MMO, and it feels like its just what PC gamers need right now.

As much as I love not having to deal with the sewage of juvenile personalities crowding the virtual space of nearly every MMORPG out there right now, I do  miss being unable to experience with friends playing with me. It would be really nice if those other players in my small band of adventurers were some friends of mine instead of computer controlled artificial intelligence. If only there was a game like this out there right now.  A game that tries to bridge this type of RPG experience with an MMO game, allowing those shared experiences. None exist now, but can SWTOR can be the answer here? If it is, we’ll surely see the next big thing to hit MMO gaming next year.

Putting the MMO back into the RPG
I decided to try Dragon Age Origins for MMO reasons, reasons that have so much to do with my love of multiplayer games and Star Wars. BioWare happens to be launching the most anticipated MMORPG in recent history, Star Wars: The Old Republic. I will be playing that game when it launches, so I wanted to see how well BioWare delivers on the “4th pillar” of story in their games. Not only had I never played a pure RPG game, but I had also never played a BioWare game. It was time to kill two birds with one stone.

I purchased DA:O on launch day and I have not played anything else since then. I’ve put in some late nights and I have been really hooked. I’m not necessarily reviewing the game (yet) but I will say that there is much to like in this game and you’ll likely see it snatch up numerous game of the year awards. I’ve progressed quite a way through the main story arc to this point, the result of a monster (pun intended) session till 2 a.m. Saturday night Sunday morning. I very much like this game, despite the poor lip syncing and ever present long-and-drawn-out voice acting. The space bar (pause) and escape key (skip dialog) are my friends. I have been in single player RPG mode for a week now and have been happy without the MMO part. I’ve been itching to do some battlegrounds in World of Warcraft and to beat a few more zombies with a frying pan in LF4D2’s demo, but I have wanted to explore and progress in Dragon Age: Origins more.

Good news for SWTOR fans
Dragon Age Origins has been a gripping experience for me. It’s taken hold of me and provided me with a whole lot of entertainment, with much more waiting over the horizon. This bodes well for BioWare’s upcoming SWTOR MMORPG. I think that I can safely say that things look even more promising for SWTOR than I had originally imagined. If BioWare takes this style of story driven game play and applies it to the leveling process of SWTOR, they will likely have the next 1 million plus subscriber game on their hands. Its a refreshing change from the standard MMORPG, and I think its becoming very clear that BioWare can indeed apply what they do well to their upcoming MMORPG. Playing Dragon Age: Origins has been extremely enjoyable and further increases my anticipation for Star Wars: The Old Republic.

-br3ntbr0

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