World of Warcraft: Blizzard Burgles Again!
Blizzard will be making several improvements to the user interface for tracking quest objectives in their next content patch, 3.3. Here are some of the features:
Quest Log
We’ve added a new “Show Map” button on the Quest Log. The “Show Map” feature highlights any quest in the log and will pull up the map for the zone in which the corresponding quest objectives are located.
Map
When viewing the large zone map (‘M’ key), players will notice that all quests they have for that zone will be automatically tracked. In addition, this large map is now separated into four separate interface panes. To the right of the map, all active quests for that zone will be listed by name and be represented with a number. These numbers will be placed on the map highlighting areas of interest for each quest.A third pane below the zone map will give players the full quest text for any highlighted quest, while the fourth pane will display the quest reward. The quest map tracking feature is enabled by default. Players can disable this feature and restore the map to its original state by un-checking the “Show Quest Objectives” box in the lower right corner.
Areas of Interest
All areas of interest in a zone will be represented with a number corresponding to the number assigned to each active quest in that particular zone. When highlighting a specific quest, the corresponding number on the zone map will be highlighted as well.
If the area of interest is large, for example, and a player needs to kill a number of quest creatures or collect quest items found within a large area on the map, the entire questing area of interest around the number on the map will be shaded blue.
If quest objectives can be accomplished in multiple areas of the zone; for example, certain creatures need to be killed for a quest and have several different locations, the map will automatically display the nearest area of interest in proximity to the player.
Shrunken Map and Objectives Tracking
When viewing the large zone map (‘M’ key), players can click the arrow in the top right corner to bring the zone map out of full-screen mode.
The map will show all areas of interest for the zone; however the other three interface panes will be removed so players can still view their character, spells, and abilities with the map open. The standard quest objectives window has been improved and will now show numbers next to each quest displayed, or a gold question mark if the quest has been completed.
The objectives window is now docked below the mini-map, next to the right two action bars and can display up to ten active quests in the zone. Players can toggle between minimizing and maximizing this quest objectives window at any time by clicking on the red arrow in the top right corner of the objectives frame.
What does all this mean?
Blizzard has sent their ultra secret elite team of thieves out to steal another great community mod, Quest Helper. The reason? Does Blizzard need a reason to pilfer another great idea? Quest Helper, of which I am a huge fan, basically performs the same services as listed above. The leveling process was boring and grinding at best ’til this little sweet mod made itself known through word of mouth. Now players can zip through zones with ease, not having to search high and low for mobs they need to drop those elusive quest items. Arrows point the way to the promised land of XP. It changed the way people play WoW, which in this case is a good thing. Even Warhammer Online incorporated a similar system into their game at launch. This mod helped the player do their questing quickly and efficiently is now the new trend and Blizzard isn’t letting the opportunity to add to their arsenal slip through their fat little fingers. Apparently, to be a successful and long running MMO, you have to take from your competitors and your friends.
I’m sure this isn’t the first time Blizzard has tried to pass off someone else s idea as something original. The first blatant evidence I noticed of this particular business practice was when Warhammer Online released information on their inclusion of siege vehicles in their PvP areas. Blizzard spy’s hard at work had already taken steps to include the same in their next expansion, Wrath of the Lich King expansion. Another community mod, Itemrack, was a victim of its own success. A very nifty little mod that gave the user the ability to swap out their character’s gear during different gaming situations was one of the first independent modifications to get rolled into World of Warcraft code. I presume that community developers understand the cruel fact that, if they produce a mod that is both useful and popular with the masses, there is a chance that Blizzard will covet it for their own. I suspect that modders feel a great deal of pride when their little idea gets snatched up in the night, but once it becomes a feature in the game, the mod makers are pretty much out of business. Sure, they can go back to the drawing board and develop a new exciting mod, but why waste the time, when it will likely be stolen as well? The thing that I wonder is why doesn’t Blizzard compensate the little guy for helping them craft something that should have been in the game since launch? I have heard of companies that pay people for ideas that save the company money, but Blizzard just, well, steals them without so much as a thank you.
My question is this – why doesn’t Blizzard steal all the successful community crafted mods? Auctioneer has been a staple of WoW for years, but there’s been no indication that Blizzard will incorporate that into the game. It’s always at the top of any mod download list and yet Blizzard has no interest. Blizzard hasn’t addressed the fact that millions of their subscribers don’t even use the in-game action bars. Like most players, I have a mod that gives me the ability to create lots of different action bars, to size them, make them large or small and move them anywhere on the screen. How hard would it be to add something as mundane as that to the game? Why don’t they? Because they are busy adding new $10.00 micro transaction in game pets to their online store.
Take from the best and leave the rest!
I guess understanding such a complicated business model like Blizzard’s is something I’ll never grasp. Frankly, I hope I never do.

It just takes them a while to figure out how to ninja the coding and not break it.
I completely understand taking advantage of your community by taking ideas and incorporating them into your game, but at least give credit where credit is due.
The only reason WoW is still on top, is because they look like so many other MMO’s. Why? Because they take all the best features and add them to their MMO and when competitors do the reverse, they get labeled as WoW clones.
Just not fair.
I actually started using Carbonite the other day and its a combination of Cartographer and Quest helper, with lots of nice features. There is maybe 10% that is useless to me or annoying, but the 90% is very well done.
The more mods that Blizz assimilates, the less I have to download and keep track of. And the fact that they will always be up to date.