Killing Floor: A Left 4 Dead Alternative?
Its 3:30 in the morning and I’m in ITG’s dashboard drafting up Torchlight: Ready the Torches!, when I get a tell from a Steam friend. He reminds me that I first told him about Killing Floor about 6 months ago when it was first released by Tripwire Interactive in May of 2009. Now he is at a friends house who has the game, watched them play it for a bit, and then right when he got home he logged into steam and purchased it. Its comparable to Left 4 Dead with the whole survivalist, multiplayer co-op and solo playable features, along with achievements and a interesting level up ability I will discuss in a bit. I’d like take a min and say that L4D and Killing Floor are very similar…but not identical. Overall they serve the same function, which is to lay waste to a seemingly insurmountable horde of zombies and demonic creatures, and live to tell about it.
The graphics are quite good, with repeatable and enjoyable play time, and a pocket friendly price of only $19.99 via the Steam network. If you haven’t gotten L4D due to any number of reasons (price being the only one I can think of right now) then you should give a look at Killing Floor. I think you’ll be pleasantly surprised. Take a look at the HD Trailer below to see if you think this could be a viable L4D alternative:
Lets talk about some of the features now. We know the basics: Co-op Survival Horror FPS, setting takes place in ravished country sides and some cities in England. Check. Let’s talk perks:
- 6 player C0-op
- Persistent Perks System (PPS): Allows the players to convert their in-game achievements into permanent character improvements, increasing stats and abilities
- Over 40 steam achievements and 2 Character expansion packs (priced at a meager $1.99 each)
- Slow-motion “ZEDtime” Killing blow factor, (this feature is so sick, I’ve become addicted to just watching heads exploded in Zedtime)
- Nine different creature types with aggressive behavior problems
- Weapons: 12 weapons to choose from, knives, flamethrowers, axes (a few different types), shotguns, rifles and a cross bow!
- There are many features in this game that are pushing it above others in its genre, like being able to weld doors shut to better direct the onslaught of undead
- Open, non-linear play areas. You can run about or play defensively, what ever your play style is.
- Fully adjustable difficulty and creature waves function
- Steam support and functionality
- SDK for creation of new levels and mods
That’s a lot in-game bang for your buck right there!!
The perks system is a bit hard to describe, when you first log in and chose either multiplayer co-op or single player you will be able to select your basic character and specialty. You can choose rifleman, melee, etc. When you pick a specialty you get a bonus to your core ability. For example, I normally go rifleman, and with that I get 10% increased damage with rifles, and faster reload with rifles and hand guns. Say you were to choose a melee core play style, then you would get 10% bonus to melee attacks and damage taken reduction, increased swing speed (I believe) and so on.
What do you think? Have you played both Left 4 Dead and Killing Floor? Is KF a viable alternative to L4D? Holla back!
- Kaldeem
No trackbacks yet.
Additional comments powered by BackType




















October 28, 2009 - 10:35 am
I tried it during its free weekend and its fun, but being burned out on L4D already, I couldn’t stick with it. Co-op seems to be having a revival on PC lately, so for those with time and friends to co-op its probably worth it. It could easily hold people over until L4D2 hits.
October 28, 2009 - 1:48 pm
Really? After Playing Killing Floor first and then L4D, I’m finding the mechanics of KF a bit more interesting now. The perks system is a really great way to tweak your player experience. :/